Recently someone sent me an e-mail asking me, roughly, that given my recent posts it seems like I don’t value marketing that much. And given that marketing is such an important part of being an indie developer, what gives?
Why do I place such a low amount of value in activities like building wishlists, sending keys to influencers, building a community with a Discord server, and all the other tried and true activities that every indiedev should do if they want to have a chance at success?
Eventually I want to make an MMO. I’ve already sort of described it here but that idea will probably change significantly over the years. What won’t change is the fact that successfully running an MMO is both a massive technical and social undertaking.
I’m constantly working on improving the technical side of things by just programming a lot, but the social part of it is harder to practice because you actively need a community of people to manage, and until now I didn’t have such a thing.
A few days ago Baumi posted a video where he reviewed SNKRX:
It’s a very good video overall but the part that interested me the most was the one I linked above. It’s a 4-5 minutes watch and there he’s talking about how the contribution that the game made was sort of taking the auto chess formula and applying it to a different context, and how from there you could really apply it to anything because it’s such a strong and solid formula that it should work anywhere.
This article contains post-release financial results, thoughts, plans and assorted data for SNKRX.
I’m writing this mostly for my own future reference, especially the comparisons with BYTEPATH, since it’s useful to see how differently
these games are performing despite being released under very similar conditions....