snkrx, indiedev, ideaguying, crypto

In this post I’ll go over my gamedev plans for 2022. SNKRX # Updated stats: In the end I ended up making about half of net revenue. And even though I haven’t released an update in months it still has a good number of daily players. SNKRX plans for 2022 are finishing the game’s rewrite and releasing more updates. I’ve had a solid idea of what I want the game to be for months now and it’s just a matter of executing faster, which has proven challenging, but I’ll get there eventually. ...

SNKRX's post-release log

indiedev, snkrx

This article contains post-release financial results, thoughts, plans and assorted data for SNKRX. I’m writing this mostly for my own future reference, especially the comparisons with BYTEPATH, since it’s useful to see how differently these games are performing despite being released under very similar conditions.


Lessons learned from releasing my second game


SNKRX is the second game I’ve released on Steam and in this post I’ll go over my thoughts on its development and how it performed. I made this game in the past 3 months as a dev challenge to start making and releasing games more consistently.